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Scouting Reports

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Coolfool

 

by Black Flag

Coolfool has become a pretty good player... I guess he must do his own stunts in his Quicktime movies, haha. I haven't played him that much, but since he recently got a better connection, he may be around more. He is capable of mounting a pretty spirited advance. I'm sure he gets a lot of practice nailing doubles and triples and various xav's, so he can get a bunch of pills pretty quickly. From that point, he will advance quickly, setting down 2 pill takes when he can.. He seems to love to plant a flanking or spiking pill while he is in the middle of a take. This looks pretty cool, but it's a habit that you can exploit to your advantage. The pill he plants is rarely pissed, so it's not all that dangerous... it also puts his builder at great risk as well as giving you a chance to capitalize bigtime if you get the builder... he'll have a couple shot-up pills from his take that he won't be able to rebuild. Even if you can't get the builder, you can disrupt his forced takes by ignoring the pill, outflanking him and coming in from the side or behind.. his pills will bury somebody in an avalanche of bullets, often him. In any event, you can force him out of his take even if you don't kill him, allowing time for a rebuild. You may even be able to get his man when he tries to rebuild his blocking pills in mid-surprise attack. In 2x2's, Coolfool loves to deke. A lot. If you can keep you pills supported while Coolfool and pal are deking merrily away, your ally can have an unopposed field day. Since he uses 2-pill takes a lot, it's a good idea to keep your pills pissed, and try to keep them within supporting distance of one another. Coolfool is a very good tactical player, but he is not quite as strong from a strategic standpoint. If you can contain his advance, you may be able to turn the tables on him, since he doesn't seem to put a whole lot of stock in defense. Don't leave unsupported spikes lying around though, because Coolfool is money on lonely pills.

Alex - stay off your modem!!! I good all around player, specially when he is at school on the network! I usually play him 1x1, unless he can get on U Wash's T1. A good dogfighter could prolly rox him. He carries more pills than he is capable of using. If you catch him doing that, kill him!! He kills my lgm way to easy though, otherwise, I would do better against him. In the couple of 2x2's that I have been able to play in with him, I find him to be a capable ally and a tuff opponent. He keeps constantly sending messages though and I wonder if he would spend more time playing and less time typing, if he wouldn't do better. Pretty good at pill wars and doesnt give up his base area without a pretty good fight. If you want to take a base area away from him, it will take several spikes, least it does me. Knows how to play in lag too cause of all the time he spends on his modem. Uses alot of double blocking pills to take pills with and defends his pills well.

This page maintained by Black Flag, aka Erik Riker-Coleman
Last updated some time ago...