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Old board games promote violence

By Sarah Hodges

It used to be thought that the media's influence on aggression was a phenomenon that began with the advent of violent television and video games, but some really fun research has recently proven that myth false. Researchers at the National Institute for Telling You How to Raise Your Children have discovered the negative effects that classic board games can have on aggression.

"People are always blaming video games for violent tendencies in today's youth," stated researcher Jonathan Harris, "when in fact childhood violence has been around far longer than our current entertainment systems. Even back before Atari and Pong."

"No matter the medium, children can take a game too literally and really get themselves into [Milton Bradley's Pop-o-Matic] Trouble™," says Officer Jake Hamilton. "Just the other day in Orange County a seven-year-old murdered his parents in the billiard room with a candlestick after a quiet round of Clue during family game night."

The influence reaches into the realm of more traditional games as well. "Othello" has been blamed for the recent outbreak of racial tension in the public school system. Tag has been blamed for labeling individual children as different, slower, or fatter than the rest of their class.

"Tommy used to be such a good kid," commented teacher Gail Juarez, "but things changed when he started going to chess club meetings after school. He left posts on his MySpace page about capturing his queen before beating up his crush's boyfriend in the cafeteria. I just hope he doesn't get into checkers and start jumping people."

The Institute next plans to look at the effects of colonial games, such as the rolling hoop and pick up sticks, to see just how long games have been encouraging violence.