Global Updates From World View
Technology in a Global Age:
Connecting Students to the World
There is much debate surrounding the use of technology in teaching. If used effectively, integrating technology and Web 2.0 tools can engage the learner and help connect your students to the world. Twenty-first century students are learning about the world and with the world. As World View witnessed last month and last week at our two global education symposia, North Carolina educators are integrating technology in daily instruction and are making connections with the world.
This month’s Global Update features several technology tools for helping your students engage in global learning. We've also included a special section on games. Several speakers indicated at our two symposia that educators should not underestimate the power of gaming in the 21st century classroom. Here are a few game ideas to get you started.
Technology Tools for Global Educators
6 Billion Others (www.6billionothers.org)
This website allows students to hear and compare the testimonies of over 5,000 members of humanity as they answer the same questions about their fears, dreams, ordeals, and hopes.
Instantly create colorful concept maps online. You can then share, post to a website, save, or print your work.
Simple tool for online chats among groups of teachers or students. There is no registration process; just send an invitation e-mail and begin!
Through this bookmarking and annotation tool, classes mark and share Websites adding “sticky note” comments and participating in threaded discussions.
Web conference with classrooms and speakers around the world. Without downloading software, see and hear speakers as they share PowerPoint presentations, documents, and websites. You can also record and save your meetings.
Create, manage, and moderate blogs for your classes. Also allows you to organize students’ blogs in one place and host online discussions.
This provider of live web conferencing and ELearning solutions offers several different packages, including a free version. Users can share video, notes, and PowerPoint, and communicate via live web conferencing.
Find thousands of images from photographers around the world. Many images are labeled for common use and can enliven your websites, newsletters, and projects. Students can browse a world map to see photos of specific locations or access photos from the Library of Congress. For an easy tool to properly cite flickr images, visit www.imagecodr.org.
Gapminder uses Trendalyzer, an information visualization software, to display various animated statistics about the world's countries.
Google Lit Trips (www.googlelittrips.org)
Winner of the 2008 Goldman-Sachs Foundation Prize for Excellence in International Education for Media/Technology, this site combines Google Earth’s mapping technologies with current language arts curriculum to create the greatest road trip stories of all time.
International Children’s Digital Library
The ICDL is a collection of online books that represents outstanding historical and contemporary books from throughout the world. Readers can select, view, and virtually turn the pages of over 4346 books in 54 languages.
Explore the website of the world's first interactive museum of news, featuring daily front pages from more than 200 U.S. and international newspaper front pages, news trivia, in-depth features on global conflict, the Holocaust, editorial cartoons, and photojournalism, and much more.
PB Works in Education (www.pbworks.com)
Make a website that others can access to edit and collaborate. Students can share their work with classmates, parents, and community or collaborate on a shared document.
Lets you talk over the internet to people around globe. With an inexpensive microphone and camera, download this free software and introduce your class to the world!
A free tool to make easy online surveys. Provides several different formats for questions and answers and painlessly interprets the results in numbers, charts, and graphs.
Produces video programs about careers and real-world applications of math and science with a specific focus on science, technology, engineering, and mathematics. Many videos are available free of charge; other videos are available through a subscription.
Students and teachers choose a topic for a ThinkQuest project. Collaborating with counterparts from around the world, students design an educational Website incorporating writing, videos, games, and surveys. Others’ ThinkQuests are available for use in your classroom.
After a quick registration, twitter allows users to share short messages with anyone around the world. Educators can follow the “tweets” of other educators, post messages for parents, and incorporate twitter into lesson plans.
A collaborative, multimedia slideshow, Voicethread allows people to share comments on slides, images, documents, or videos using text, audio file, video, or even your telephone!
This comprehensive website, hosted by San Diego State University faculty, is a collection of WebQuests, tips for WebQuest creation, and pedagogical research. WebQuests guide students through activities incorporating online information and resources.
Worldmapper is a collection of world maps, where territories are re-sized in unique proportions in accordance to the subject of interest.
Turns a list of words into a cloud pattern. Use this quick visual tool to summarize, reflect, and assess students’ word usage.
YouTube and TeacherTube (www.youtube.com, www.teachertube.com)
With 65,000 videos uploaded each day, you can search for video clips related to a topic and add multimedia to any lesson. You can also share your videos with others around the world. As YouTube is a public site, some content may be inappropriate for the classroom. TeacherTube shares videos specifically for educational use and is school district firewall friendly! If you need to convert your YouTube clips to an acceptable format, try www.zamzar.com.
Play is universal. Students today can learn about the world through innovative online games. Check out these sites to help your students learn about regions and cultures of the world and about critical global issues.
3rd World Farmer: 3rd World Farmer is a simulation that illustrates the plight of poor farmers in unstable and impoverished countries. Players take the role of a desperate farming family and attempt to survive as long as possible while contending with disasters, wars, poor medical care, and unfair prices.
Against All Odds: Against All Odds is about the global refugee experience from the time people are forced to leave their countries of origin to the beginning of their new life abroad.
Ayiti: Ayiti: The Cost of Life is a game that challenges its players to manage a rural family of five in Haiti over four years and keep them healthy, get them educated, and help them survive.
Climate Challenge: Play as the President of Europe from 2000 to 2100, and attempt to reduce your carbon emissions while maintaining vital national services and remaining popular with the electorate. This single-player strategy game, based on real-world scientific data, allows you to learn about environmental issues by experimenting with different approaches for fighting climate change.
EVOKE: EVOKE is a ten-week crash course in changing the world. It is free to play and open to anyone, anywhere. The goal of the social network game is to help empower young people all over the world, and especially young people in Africa, to come up with creative solutions to our most urgent social problems.
Gamestar Mechanic: Gamestar Mechanic empowers kids to have fun while they explore their passion for games and game design. Gamestar Mechanic was designed as a learning platform to foster the development of 21st Century skills while teaching the principles of game design.
HUSH: Hush is an experimental game in which you play a young mother trying to calm her crying infant with a lullaby. The controls are straightforward: press keys in a gentle rhythm as letters emerge on the screen. The world beyond your window, however, is not so simple. You live in a Rwandan Tutsi community, and Hutu soldiers have come to raid your village. Continue singing, stay steady, and shield your child from the terrible events that surround you, and you both might survive the night.
For more gaming ideas see,
Games 4 Change and The Games for Learning Institute.
World View Symposia on Technology and Innovation
This year World View’s K-12 (October 20-21) and community college (November 9-10) global education symposia explored Technology and Innovation in a Global Age. At both programs experts from universities, colleges, schools, business, and other organizations worked with North Carolina educators on strategies for using technology and innovative practices to help their students learn about and with the world. Speakers’ PowerPoints, links, handouts, and other material are posted on the symposiums websites: www.unc.edu/world/2010K12Symposium.htm for the K-12 and www.unc.edu/world/2010CCSymposium.htm for the community college program.
Do you have information to share?
Do you have information that you would like to share with other educators across the state? You are welcome to submit interesting global education programs that are going on in your schools, announcements about global education seminars, new resources that others might find interesting, etc. Please email Julie at firstname.lastname@example.org with your "update-worthy" items!
If you have comments about any of the information contained in the Global Update, send us an email! Perhaps your comments will appear here in this new section of the Global Update.
World View at UNC-Chapel Hill provides information, resources, and announcements for educational purposes only. It does not represent an endorsement of organizations or point of view by World View or The University of North Carolina at Chapel Hill.