A two player scenario for Fire & Fury at a modified scale of 100 men/stand and 4 guns/artillery stand. The Union player wins if he can complete the pincher and split/route a fraction of the CSA army while maintaining at least even casualty points [Good Luck]. A two to one casualty point ratio for either side is also a major victory. The most experienced player should take the challenge of USA command.
Union Army (5400/16 guns) - Wilson's Creek
Special Rules
1) Any Column Formation upon entry.
Brigadier General Nathaniel Lyons (E)
(In order of entry)
Sturis (E) 5/4/3 1 artillery gun
Andrews 11/9/6 2 artillery guns
Mitchell 6/5/4
Deitzler 8/7/5
Merrit 8/7/5
(Flanking Column)
Sigel 12/10/7 1 artillery gun
Reserve Cavalry 4/-/3 {Following Lyon's Entry by 2 turns}
Optional Forces
Missouri Home Guard Brig. Gen. Sweeny (1200) 12/10/7
Confederate Army- Wilson's Creek
Special Rules
1) All Confederates fire as dismounted cavalry: x1 @ 4" x1/2 @ 8"
2) All brigades start disordered.
3) All brigades are in a ring around the camp (Enfiladed).
4) No command roles until enemy action observed.
(LOS to US units or combative {damaged or disorganized from combat} CSA).
Missouri State Guard - Maj. Gen. Sterling Price at D
Rains 13/11/8 A
Slack 10/8/6 1 artillery gun B
McBride 6/5/4 C
Clark 6/5/4 1 artillery gun D
Parson Cav. 5/4/3 E
Hunter Cav. 4/-/3 F
Cawthorne Cav. 8/7/5 G
Arkansas State Troopers - Brig. Gen. N. Pearce K
3rd Ark 7/6/4 1 artillery gun I
4th Ark 6/5/4 J
5th Ark 7/6/4 1 artillery gun K
Confederate Army - Brig. Gen. Ben McCulloch D
Hebert (E) 7/6/4 L
McIntosh (E) 6/5/4 M
Cavalry
Churchill 5/4/3 N
Greer 6/5/4 O
Wilson's Creek Scenario Map