Language and Thinking
I. Language
Formal system of communication; spoken,written, and/or gestures
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Language production: ability to speak or otherwise use language to send
information
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Semantic: conveys thoughts in meaningful way to someone who knows the language
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Generative: combing language in novel ways
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Symbolic: referring to objects & events not present
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Structured: rules that govern how we combine words into phrases
A. Structure of Language
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Syntax: system of rules that specifies how words can be arranged into sentences.
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Phonemes: basic sounds of a language
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“boy” & “toy” differ by one phoneme
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Can produce 100 phonemes, but languages range from 20 to 80 (English has
~ 45)
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Only certain combinations allowed in each language: for example, Japanese
has no “r” in its language
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Research suggests we mentally prepare sounds of an entire phrase/sentence
before we begin to talk.
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Morphemes: smallest unit of meaning
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Prefixes and suffixes added to word create additional morpheme: e.g., “walk”
vs. “walked”
B. Language Acquisition
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Birth - cooing, crying, gurgling
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4-6 mos - babbling
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12 mos. - first words
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Use overextension: overly broad use of a word to refer to a new object/situation
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Use “dog” for anything with four legs
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18-24 mos. - telegraphic speech
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Speech that packs much information into few words (“Daddy stay!”)
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Critical period: language can only be learned during a narrow window of
time
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The brain seems to be most able to acquire language development at a particular
age: research points to pre-puberty; if language is learned after this
period, it is not learned well…
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Genie: her parents locked her up in a back room from the age of 20 months
until age 13; was punished if she made any sounds; after rescued, while
she was able to learn many words, she never grasped the rules of grammar
well.
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Nature or Nurture (Chomsky vs. Skinner)?
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Is language entirely a learned process or does the human race have a genetic
component for language acquisition?
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Language Acquisition Device: an innate mechanism that contains the grammatical
rules common to all languages and allows language acquistion
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The fact that virtually all normal humans come to speak a language, even
without formal instruction, seems to point to something special about the
way our brains are constructed to acquire and use language.
II. Thinking: manipulation of words & images
Cognitive psychology: studies how the mind organizes perceptions, processes
information, and interprets experience
A. Concept Formation
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Concept: category of objects, events, qualities, etc.
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An unambiguous internal representation that may be abstract
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Prototype: most typical representation of a concept (What’s the most typical
sport? Soda?)
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Schema: a collection of concepts that specify necessary and optional aspects
of a particular situation
B. Problem Solving
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Identify problem: obstacle that must be overcome to reach a goal
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Gather information
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Try a solution
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Evaluate results
Problem Solving Strategies
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Trial & error
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Insight often occurs here: a new way to look at a problem that implies
the solution that can come in a flash
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Trial-and-error strategies manipulate representation of a problem in various
ways, of which, one variation of the representation can produce insight
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Insight may also occur through incubation: improved thinking following
a period of not consciously working on solving a problem or performing
a task (“Aha!”)
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Algorithm: A set of steps that, when methodically followed, produces a
guaranteed solution
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Heuristic: Rule of thumb that doesn’t guarantee solution but offers a potential
shortcut to the solution that an algorithm doesn’t
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Mental Simulation: Visualizing a mental representation of an object in
a corresponding imagined actual situation
Problems with Problem Solving
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Mental Set: A strategy that has worked in the past, although it may not
now
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A fixed way of viewing the one kind of solution you seek
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Be willing to consider alternative solutions!
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Functional Fixedness: Inability to resolve that problem can be solved by
using common objects in an unusual way
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When solving a problem, getting stuck on one interpretation of an object
or one part of the situation
C. Decision Making: Try to make best choice from alternatives
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Representativeness Heuristic: How similar is object/situation to prototype
stored in memory?
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Matches information in the environment against schemas to determine the
likelihood that the match is appropriate; relying on stereotypes to categorize;
often ignoring relevant statistical information when making inferences
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Availability Heuristic: How easily does object/situation come to mind?