Helpful Resources
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Aldrich, C. (2005). Learning by doing :A comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences. San Francisco, CA: Pfeiffer.
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Bjork, S., Holopainen, J., & ebrary, I. (2005). Patterns in game design (1st ed.). Hingham, Mass.: Charles River Media.
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Branston, Christy. (April-May 2006). From Game Studies to Bibliographic Gaming: Libraries Tap into the Video Game Culture. Assis&t Bulletin
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Carnegie Mellon Library Arcade. Two library games, Within Range and I'll Get it.
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Digital Literact Contest
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ebrary, I. (2004). Character development and storytelling for games. Boston, MA: Course Technology.
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Harris, Andy. (2006). Beginning flash game programming for dummies (Actionscript 2.0)
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Information Literacy Game. University of Greensboro Libraries.
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Iuppa, N. V. (2008). Story and simulations for serious games: Tales from the trenches
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Library Game Lab of Syracuse. A project of Syracuse University School of Information Studies, the American Library
Association and the University of Illinois at Champaign-Urbana
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Library Games: Investigating the worlds of gaming and libraries since at least last week. Blog about library games and gaming in libraries.
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Rosenzweig, Gary. (2008). ActionScript 3.0 game programming university.
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Seay, Jerry. (1997). Education and Simulation/Gaming and Computers. Technology and Education
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Shupe, R. (2008). Learning ActionScript 3.0 : A beginner's guide. Sebastopol, CA : O'Reilly.
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World of Warcraft Libraries and Librarian's Guild
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World of Warcraft Libraries and Librarian's Guild Photos on Flickr