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experience
education | professional
experience | refereed publications
conference presentations | teaching | awards | fellowships | service
PDF of CV
The following is a list of selected publications and activities. The PDF CV contains the complete list.
education
Ph.D., Library Information Science, Expected Summer 2012
School of Information & Library Science, University
of North Carolina at Chapel Hill
Master of Science
in Information Science, December 2005
School of Information & Library Science, University
of North Carolina at Chapel Hill
Bachelor of Arts,
Drama, May 1991
University of North Carolina at Chapel Hill
professional experience
I worked in information technology for many years, predominantly
in the area of the Web. My specialties are systems analysis, project
management, information architecture, and information design. Please see my CV for more information on specific positions and duties.
refereed publications
- Christopherson, L. (2011). Can u help me plz?? Cyberlanguage accommodation in virtual reference conversations. To appear in the Proceedings of the 2011 Annual Meeting of the American Society for Information Science and Technology. (conference paper)
- Bevc, C., Christopherson, L., & Haas, S.W. (2011). Understanding and comparing patterns of communication in H1N1: Applying social network analysis. In Academy Health Annual Research Meeting, June 14-15, 2011. (poster)
- Christopherson, L. (2010). What are people really saying in World of Warcraft chat? In Proceedings of the 2010 Annual Meeting of the American Society for Information Science and Technology. (poster)
- Evans, E., Christopherson, L., Sturm, B., King, E. & Haefele, C. (2010). Alternate reality games: A realistic approach to gaming on campus? In Proceedings of the 38th annual ACM SIGUCCS fall conference. Norfolk, VA: ACM. (conference paper)
- Evans, E. & Christopherson, L. (2008). Game Assessment for Higher Education Curricula: A Beginning. Meaningful Play, 2008, Michigan State University. (poster)
conference presentations
- Preparing for the academic job market: An interactive panel for doctoral students, October 2011
To be held at the Annual Meeting of the American Society for Information Science and Technology, New Orleans, LA, October, 2011
Co-organizer/moderator with Cassidy Sugimoto
- Gaming on campus: Why and how?, November 18, 2008
UNC CAUSE, Greensboro, NC
Co-presented with Libby Evans, David Borland, Michael Conway, Eric Knisley, and Diane Pozefsky
- Gaming on campus, November 17, 2008
Birds of a Feather session, UNC CAUSE, Greensboro, UNC
Co-facilitated with Libby Evans and Michael Conway
- Learning in World of Warcraft? An exploration of opportunities for learning in a massively multiplayer online game, March 13, 2008
University of North Carolina's Teaching and Learning with Technology Conference, Raleigh, NC
teaching
- INLS 500: Human Information Interactions, Fall 2011
School of Information and Library Science, UNC Chapel Hill
http://www.unc.edu/~llchrist/inls500
Primary instructor
- INLS 512: Natural Language Processing, Spring 2011
School of Information and Library Science, UNC Chapel Hill
http://www.ils.unc.edu/~stephani/nlpsp11/
Co-instructor with Stephanie Haas
- INLS 795: Field Experience, Fall 2010
School of Information and Library Science, UNC Chapel Hill
Faculty supervisor for Kulpana Akpan, an undergraduate completing an internship with UNC’s Health Sciences Library
- INLS 582: Systems Analysis, Spring 2010
School of Information and Library Science, UNC Chapel Hill
http://www.unc.edu/~llchrist/inls582/
Primary instructor
- INLS 382: Information Systems Analysis and Design, Fall 2009
School of Information and Library Science, UNC Chapel Hill
http://www.unc.edu/~llchrist/inls382/
Primary instructor
awards
- Springshare Innovation in Academic Libraries Award, June 2011
Academic Division of the Special Libraries Association (SLA)
For the alternate reality game developed by myself, Karen Crenshaw, Elizabeth A. Evans, Chad Haefele, Emily King, and Brian Sturm
http://academic.sla.org/?p=623
- New Leaders Award, October 2010
American Society for Information Science and Technology (ASIS&T)
http://www.asis.org/awards/asistnewleadersaward.html
- HASTAC Scholar, 2009-2010 school year
HASTAC (Humanities, Arts, Science, and Technology Advanced Collaboratory)
http://www.hastac.org
- Chapter Event of the Year, 2009
American Society for Information Science and Technology (ASIS&T)
Chief organizer for the Carolinas Chapter event: Introduction to Content Management Systems Workshop
- Beta Phi Mu Honor Society Inductee, 2006 – Present
Beta Phi Mu International Library and Information Studies Honor Society
- UNC Information Technology Award, 2001
UNC Chapel Hill
This award honors university staff working in information technology for excellent service to the university.
fellowships
service
- Doctoral student representative for the SILS search committee, August 2010 – May 2011
School of Information & Library Science, UNC Chapel Hill
- Communications Officer, October 2010 – Present
Education Special Interest Group (SIG ED), American Society for Information Science & Technology (ASIS&T)
- Vice Chair, June 2009 – Present
Carolinas Chapter of the American Society for Information Science & Technology (ASIS&T)
- Chair for the Doctoral Student Association’s task force on student placement on faculty committees, May 2009 – August 2009
School of Information & Library Science, UNC Chapel Hill
This group developed a system for assigning doctoral students to faculty committees to provide each doctoral student with an opportunity to contribute to the School and learn more about what is involved in being a faculty member and shaping the School’s direction.
- Program Committee and Print Graphic Designer, 2008 – 2009
Carolinas Chapter of the American Society for Information Science & Technology (ASIS&T)
- Alternate Reality Gaming Workgroup Project Leader, July 2009 – Summer 2010
Campus-wide collaboration (including Davis Library, Undergraduate Library, Campus Y, Dean of Students Office, Games4Learning), UNC Chapel Hill
This group developed and produced an alternate reality game for the campus meant to help students explore, collaborate, and learn more about issues related to managing personal relationships.
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