Entdecker
Old rules?? Need to update this
- Turn Overview
- Determine Gold Income. At the beginning of each turn the
youngest
player determines the income for everyone.
- Discovery. When it is your turn, place the ship on an already
discovered space on the board in an attempt to discover new lands. The
more gold coin you invest, the greater your chances of success.
- Placing Units. Whoever discovers new land can place their units
there.
- An Island is Fully Discovered. If one or more islands have been
fully
discovered and a player has ended his turn, all players with units on
the island receive victory points.
- New Player. The player then passes the ship clockwise to the
next
player.
- Events
- Storm: Your turn ends immediately. The player cannot place a
unit, nor turn over any further discovery cards.
- The Natives are Revolting: If the player wishes to place a unit
on this card, then he must pay double the amount of money - so 2 for a
scout, 6 for a fort. It is not possible to build a settlement here.
- Friendly Natives: The player can draw a discovery chip from the
pile and place it face up in front of him. NB This chip cannot be used
to move along the victory point track.
- Pirates: The player loses half his money, rounding the losses
up. He must move his gold marker back that number of spaces.
- Ruins: The player receives three victory points. He immediately
moves his victory point marker forward three spaces.
- Gold: You find three gold pieces (and a wand of fireballs).
Move your gold marker up three spaces to a maximum of twelve
Back to Game Rules Index