Puerto Rico
Back to Game Rules Index
Setup
- See below for contents of 4th and 5th
player bags. N is the
number of players.
- Each players gets a player board and (N- 1) doubloons.
- Start player takes the Governor card and places an Indigo tile.
The
player to his left also places an Indigo tile. The 1 or 2 players to
his right place a Corn tile. If 5 players, the remaining player places
an Indigo tile.
- Set Quarry tiles in a separate stack. All other tiles are
shuffled
and placed face-down in 5 roughly equal stacks. Turn (N + 1) tiles
face-up.
- Choose the ship that has (N + 1) squares on it. Take it and the
next 2 in sequence and place beside the main board. Other ships are not
used. (e.g., 4 player game, use the 5, 6, and 7 square ships).
- Place all buildings on their spaces on the main board. Place
doubloons in the Bank space.
- Place everything else beside the main board (Role cards, Colonist
Ship, Trading House, colonists, goods, victory chips).
- Add the contents of the 4th and 5th player bags for 4 and 5
player
games.
- Place N colonists on the Colonist Ship.
Turn Overview
- A round consists of each player choosing a role.Every player has
the
opportunity to use the action of each role chosen.
- Starting with the Governor, each player chooses a
role, performs the action and privilege, and each player in turn may
perform the role’s action.
- Only the choosing player may
benefit from the role’s special privilege.
- The choosing player always goes
first.
- A role must be chosen, but the
action is optional, except for the Captain.
- Each role may only be chosen
once per round.
- If there were any doubloons on
the role card, the choosing player receives them.
- After each player has chosen a role, and every
player has had the chance to perform every action, the round ends.
- Place 1 doubloon each on the 3 roles that weren’t
chosen that round.
- Replace all used roles.
- Pass the Governor card to the left. Another round
is begun, beginning with the new Governor.
Ending the game
- The games ends at the end
of a round when any 1 of these 3 conditions
is met:
- Not enough colonists to fill the colonist ship as
required
- At least 1 player builds on his 12th city space
- The last victory chip is used.
- Each player calculates his victory points, as sum of:
- Value of VP chips
- VP value of buildings (regardless of occupancy)
- Bonus VPs of occupied large buildings
- The player with the most VPs is the winner. If players are tied,
the
one with the most money & goods (1 good = 1 doubloon) wins.
Clarifications/Errata
- Unoccupied buildings and tiles never function.
- You must perform the action to benefit from the
privilege.
- The maximum number of quarries that may reduce a
buildings cost is listed at the top of each column.
- Money and goods should be freely seen, but VP chips
should be kept secret.
- Guild Hall: bonus points are only for production
buildings (mill/storage/roaster).
- Residence: “occupied” should be replaced with
“filled.” Each plantation space with a tile on it is counted,
regardless of occupancy.
Bag Setup for 4 or 5 Players
- Recommended contents of 4th and 5th player bags for easier setup:
- 4th player bag
- 1 Prospector card
- the 7-square ship
- 5 5-point chips
- 21 colonists
- 5th player bag
- 1 Prospector card
- the 8-square ship
- 5 5-point chips
- 2 1-point chips
- 21 colonists
- Simply add each bags contents to components in play to quickly
have the
right number of each component.