General admission tickets available for $15. UNC Student discount not available for this event.
Experience a unique, immersive art environment where you control interactive artworks while surrounded with light, sound, and colossal projections.
Inspired by computing pioneer Charles Babbage’s proposal that the atmosphere is a ‘vast library’ recording everything we say, Atmospheric Memory invites visitors to listen to the turbulent voices in the medium where we live, the atmosphere: invisible but precious, filled with echoes and sounds from the past.
What is the atmosphere trying to tell us?
About Atmospheric Memory
Created by artist Rafael Lozano-Hemmer (b. 1967, Mexico City) and co-commissioned by Carolina Performing Arts, Atmospheric Memory is an immersive experience that takes over the entirety of Memorial Hall, from lobby to stage, and transforms Beasley-Curtis Auditorium into a jaw-dropping exploration of light and sound.
Begin your journey in the Prelude Exhibition, a curatorial ode to Charles Babbage’s question: Can we rewind the air to recreate long-lost voices? And if so, whose would we want to hear?
Then make your way to the Chamber, located on and around Memorial Hall’s stage, for a multitude of interactive experiences: speak your thoughts into existence with Cloud Display, a voice controlled fountain that creates words in mid-air with cold water vapor; get lost in Atmosphonia, a field of thousands of separate sound channels; experience floor-to-ceiling projected art, and more.
Be sure to share your Atmospheric Memory experience with us by using #AtmosphericMemory on social media.
Tickets are required for Atmospheric Memory. Ticketed entries occur every 15 minutes during event hours. To explore available dates and times and book your visit, go to our ticketing site.
Please note: Atmospheric Memory uses bright lights, strobe, low light, loud noise, haze, and smoke. By purchasing a ticket to Atmospheric Memory, you are consenting to being recorded at the event and for this data to become an integral part of the live artwork. All data is destroyed at the end of the installation.